THE WOW FAMILY
One construction. Three shapes.
The WOW was created for exceptional feel, touch, and dwell—giving players a stronger connection to the ball, with balanced speed, stability, control, and forgiveness.
The WOW begins with the familiar conventional shape. Arc and Crest explore two different ways to redistribute the same general blade area toward the region where contact occurs most often.
Conventional is the first planned release. Arc and Crest remain in development. Prototype testing and player interest will help determine which alternative shape advances first.
WOW — CONVENTIONAL
FIRST PLANNED RELEASE
WOW — ARC
IN DEVELOPMENT
WOW — CREST
IN DEVELOPMENT
WHY THE WOW?
Because that is what I said out loud the first time I hit a ball with it.
I had spent a year designing the blade—twenty-one characteristics scored, thousands of constructions evaluated, and the strongest models refined through the engine. But the name did not come from a score.
It came from the first hit.
I struck one topspin and felt the entire contact through my hand. The ball seemed to stay with the blade instead of simply hitting and leaving. The word came out before I could think:
WOW!
The engineering explains how the blade was created. The reaction gave it its name.
The blade named itself. It is the WOW.
THREE SHAPES. ONE WOW.
WOW — CONVENTIONAL
FIRST PLANNED RELEASE
The original WOW construction in the familiar oval shape. It is the starting point for the line and the geometry most players already know.
The initial WOW is being developed for a broad range of developing and competitive club players—approximately 1000–2000 USATT. Final recommendations will follow prototype and player testing.
WOW — ARC
IN DEVELOPMENT
A rounded alternative that remains visually close to a conventional blade. Arc redistributes width higher through the primary contact band, providing approximately 4.5% more area within that band while retaining a fuller lower body.
WOW — CREST
IN DEVELOPMENT
A distinctive tri-crown that carries width higher through the primary contact band. Crest provides approximately 6.5% more area within that band—the larger geometric gain and the bolder silhouette.
Arc and Crest are development candidates. Geometry, prototype play testing, and player interest will help determine which shape moves forward first.
WHICH SHAPE INTERESTS YOU MOST?
Tell us which WOW shape you would most like to play—and whether you are interested in future availability or prototype testing.